Around the Web
November 1, 2013 at 12:01 am | Posted in Around the Web, Books, Conventions, Events, Fantasy, Interview, News, Regular Feature, Sci-Fi, Star Wars, Star Wars News | Leave a commentTags: christie golden, daniel abraham, dave dorman, dave filoni, gus mendonca, kevin j. anderson, martha wells, star wars 1313, the black series, the bounty hunter code, zack giallongo
Here is this week’s Around the Web news roundup.
Art
- Looking for Star Wars 1313 concept art? Check out Gus Mendonca’s website for some you probably haven’t seen before.
- If you’re in the Chicago area this weekend, be sure to check out Star Wars artist Dave Dorman who will be at two events: Wheaton’s Blick Art Supply on Saturday November 2nd (from 2:00 to 4:00 PM) for a live art demo, and in Westmont for the Maleficium exhibit at J. Anthony Kosar’s studio.
- Ewoks: Shadows of Endor writer and comic artist Zack Giallongo will be at Casablanca Comics in Portland, ME on Saturday November 2nd.
Concept Art and Story Points for Star Wars 1313
September 26, 2013 at 9:36 am | Posted in News, Star Wars, Star Wars News, Video Games | Leave a commentTags: star wars 1313
IGN did a write up showcasing some more concept art for Star Wars 1313 as well as a lot of of the plot points for the game including big story reveals. Click here to check it out.
One thing to keep in mind: the extent of the story that IGN reveals in their article seems to indicate that this game is truly dead, especially since they spoil some of the big surprises that would have been in the game.
Posted By: Skuldren for Roqoo Depot.
Star Wars 1313 Still In Production
September 20, 2013 at 10:36 am | Posted in Entertainment, Lucasfilm, Movies, Video Games | Leave a commentTags: 1313, ILM, Motion Capture, star wars 1313
So in a very intriguing article from The Inquirer chief technology strategy officer Kim Libreri talks about how developments in video game technology is changing the post production process of movies. using motion capture technology they can add real time effects to movies. In a very interesting twist at the end of the article it is said that Star Wars 1313 is still in production!!
To wrap up Libreri showed off a video demonstrating Lucasfilm’s “performance capture stage” driving the game engine for 1313, which is still in production. The video shows the possibilities of this converging world of video games and movies and can be viewed below.
Posted by Cory for Roqoo Depot
‘Star Wars 1313’ Would’ve Starred Boba Fett
April 4, 2013 at 2:29 pm | Posted in Art, News, Star Wars, Star Wars News, Video Games | Leave a commentTags: boba fett, star wars 1313
Let’s pour some salt on the wound while it’s fresh. When Star Wars 1313 was demoed, the creators made a subtle note about the player character only being a placeholder as they didn’t want to reveal who the main character was going to be yet. The logical choice seemed like Fett, and it turns out that’s exactly who it was. According to Kotaku, Boba Fett was chosen to be the star by none other than George Lucas himself. Here’s a sample of the concept art.
Posted By: Skuldren for Roqoo Depot.
Around the Web
March 1, 2013 at 11:40 am | Posted in Around the Web, Conventions, eBooks, Interview, News, Regular Feature, Star Wars, Star Wars News, Television, The Clone Wars, Video Games | Leave a commentTags: aaron allston, Ashley Eckstein, christie golden, kevin j. anderson, michael a. stackpole, mysterious ways, star wars 1313
And here’s today’s news…
Author Aaron Allston has begun work on a new novelette, “Retreads”, which is set in the Strike Force universe (a roleplaying game Aaron worked on in 1998).
Author Kevin J. Anderson did a podcast interview with Bombad Radio. While I haven’t had a chance to listen to it yet, those guys over there usually do a pretty good job of digging up the Star Wars trivia with the authors so it’ll probably be worth a listen.
Author Christie Golden will be at Anime and Comic Con in Clarcksville/Ft. Campbell, KY this weekend. If any Star Wars fans are in attendance, be sure to ask her about the upcoming Sword of the Jedi series (we’re dying for updates).
Michael A. Stackpole fans can check out the first four chapters of his new book Mysterious Ways on his site for free: Chapter One, Chapter Two, Chapter Three, Chapter Four. (you can find links at the bottom of each page for purchasing the book, and you can check out our review here)
Ahsoka voice actress Ashley Eckstein did an interview with IGN that you can check out here. It covers the upcoming finale of season five of The Clone Wars.
In video game news, Kotaku has an update on Star Wars 1313. According to them, the game was put on hold after the Disney acquisition and may miss a 2013 release.
Posted By: Skuldren for Roqoo Depot.
Star Wars 1313 Concept Art
August 29, 2012 at 11:13 am | Posted in Video Games | Leave a commentTags: blastr, shogun gamer, star wars 1313, super punch
I’ll freely admit I can’t track down who released these images, but there’s some stunning concept art for Star Wars 1313 floating around on the internet. So far Shogun Gamer, Super Punch, and Syfy Blastr have all published the art with a vibe that’s saying this is definitely not your usual Star Wars game.
There are six images in total and you can check out the rest after the break. Continue Reading Star Wars 1313 Concept Art…
New Star Wars 1313 Trailer
August 14, 2012 at 8:54 am | Posted in Video Games | Leave a commentTags: star wars 1313
IGN has an exclusive new trailer of Star Wars 1313 showing some of the footage we’ve already seen, but with extra footage of the approach and descent into Level 1313, plus a glimpse of the under city itself.
Posted By: Skuldren for Roqoo Depot.
Star Wars 1313 Concept Art
August 3, 2012 at 9:59 am | Posted in Art, Video Games | 4 CommentsTags: star wars 1313
PC Gamer Magazine did a video interview with some of the creators of the upcoming LucasArts game Star Wars 1313. Amid clips of the previously released game footage, they showed some pretty cool concept art of the game. Some of the imagery certainly emphasizes the more mature elements gamers might be able to expect, and overall it has a very gritty, Blade Runner feel to it. Regardless, the art looks really good. Enjoy!
Star Wars 1313: An Exploration of the Mature Side
July 15, 2012 at 9:39 am | Posted in Interview, Star Wars News, Video Games | Leave a commentTags: star wars 1313
Forbes posted an interview with Star Wars 1313 Creative Director Dominic Robilliard. In the interview they chat about the mature direction of the game, and why they decided to stray away from Jedi.
Star Wars has stayed clear of mature themes for decades now — why was this the right time to explore a new direction for the franchise?
Dominic Robilliard: I think that the reason this mature side of the world is so compelling is that we’ve always known it’s there, lurking in the background. Ever since I saw the original Star Wars and that iconic scene in the Cantina, I’ve longed to see more of this mysterious criminal backdrop that characters like Han Solo and Jabba represent. Importantly though, it’s not just that it’s a cool idea for a game setting, it’s also that it’s the right environment for the player experience we’re trying to create. A lot of the motivation for our moment to moment gameplay is to create an exciting sense of threat, pressure, and tension for the player, which really means we need a more grounded hero, more visceral mechanics, and perhaps most importantly, vulnerabilities we can relate to. It’s that vulnerability and more human quality that led us to this part of the universe instead of the more god-like Jedi that LucasArts has explored in the past.
Robilliard also emphasized that Star Wars 1313 will be less dark and light and more gray as it focuses on the criminal aspect of Star Wars. Click here to read the full interview.
Posted By: Skuldren for Roqoo Depot.
Kotaku Looks at Who’s Making ‘Star Wars 1313’
June 15, 2012 at 7:45 am | Posted in Star Wars News, Video Games | Leave a commentTags: star wars 1313
Kotaku talks with Star Wars 1313‘s creative director Dominic Robilliard and takes a look at who is making the game. It’s a brief article, but with some good insight on the teams involved.
“In previous games where we’ve worked with the other parts of the company, I don’t want to say it was like chucking things over the fence,” Robilliard continues. “But if you had a department working on the cutscenes, they would just do that in isolation. However, because this cinematic game relies on the experience being seamless between the gameplay and the cutscene, we brought them in-team. And when we’re dealing with problems of the game, the ILM guys, or the Sky sound guys, or the animation guys, they care about how would we normally do it in a game. So they will bring in their expertise and say, “If it was a film we would probably light it like this.”
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