Dark Temple #3, #4 & #5

Jedi Fallen Order: Dark Temple #3, #4 & #5 (of 5)

Writer: Matthew Rosenberg
Artist: Paolo Villaneli (and Ruairi Coleman for #5)
Colorist: Arif Prianto
Letterer: Joe Sabino
Cover Artists: Will Sliney, and Dono Sanchez-Almara

So there’s a rushed story with a brief battle, forced droid humor, a bunch of philosophical talk about the pointless cycle of war, and then the war returns to them. Go figure. However, it doesn’t stop there as things ratchet up another level. The padawan’s dead master is not so dead, and while it might seem like everything could be straightened up, the Jedi master quizzically complicates everything to reveal the dark temple. Apparently this is the thing that’s really important, not the squabbling among the locals or sacred historical sites. The temple is hiding something.

To be honest, I was having a hard time caring about this comic until the Jedi master showed up. Cere Junda is a hard character to like because of how impulsive she is. It’s a bit much. And she’s never in on the whole story because she’s too quick to focus on one thing instead of seeing the whole picture. Thankfully her master appears to be the all knowing one with patience, calm and insight. Regardless of whether the writing might not be that good, the characters not that interesting or not that important, Dark Temple #3 did end on an interesting note.

With Dark Temple #4, the characters become even more infuriating with their senseless determination. Everyone is stuck on a path of self-destruction. Sadly, the secrets of the temple are not revealed, but the treachery of both sides is. While the writing and characters could be better, the artwork is actually really good. There’s some great panels, and the colors are just wild and vibrant.

In Dark Temple #5, the cavalry arrives in the form of Jedi Master Windu and a bunch of other Jedi. With war and traitors breaking out on all sides, it’s pure chaos and no chance for peace. The Flyari reveal they’re using the temple as a power source for their weapons and shields and plan on using it to take over all of Ontotho.

All in all, the story feels rushed. And when Padawan Junda arrives in front of the council to report the mission, Yoda really coughs an attitude that is out of character. Regardless, everything gets a neat, tidy ending, Junda is made a Jedi Knight, and the whole Inquisitor side story that was shoved into all the issues is left incomplete. While I get that the comic is a tie-in to the video game, it kind of sucks reading this story only to end up not having the rest of it. The comic does not explain the importance of the energy shields in the temple at all, which seemed to be the whole point of the comic. By shying away from that, it steals the biggest selling point of the story.

Having not played the game, I can’t comment on whether this adds to it or not. Junda is a character in the game, so maybe seeing her as a rash padawan would somehow be helpful. In the end, though, I think it’s just a poorly written comic that’s not worth the time or money. The art, up to the last issue, was really good, but I think they ran out of time and thus had to bring in another artist to help out. That led to some subpar panels. But for the most part, the art was great. Regardless, I wouldn’t recommend this series to anyone. The payoff just isn’t there.

Reviewed By: Skuldren for Roqoo Depot.

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