Karpyshyn on Writing Games

April 23, 2012 at 10:30 am | Posted in Interview, Star Wars: The Old Republic, Video Games | Leave a comment
Tags:

drewkarpyshynStewart Smith interviewed author and game writer Drew Karpyshyn for Tyler Paper. The write up covers Drew’s take on how writing in video games has improved and how it connects with the audience.

“I think once we get better at that, realizing the connections that the players feel, we’ll get better at finding ways to draw on that, to utilize that, to give you those intense but personal moments that will help you connect with the game. That is video games’ biggest advantage over, say, film or a book. Because of the interactivity you’re never going to have the depth or complexity, it’s very difficult to have that because you never know what players are going to do exactly. But the trade-off is, even though games may be lacking a bit of that, the impact of what’s happening is so much stronger.” -Drew Karpyshyn

You can read the full interview here.

Posted By: Skuldren for Roqoo Depot.

Leave a Comment »

RSS feed for comments on this post. TrackBack URI

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.
Entries and comments feeds.

%d bloggers like this: